DestinE Cards Game
  • Cards game for developers
  • Cards game for players
DestinE Cards Game
  • DestinE Cards Game documentation
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DestinE Cards Game documentation

  • Cards game for developers
    • Goal of the demonstrator
    • Game architecture
      • Components overview
      • Structure overview
    • Prerequisites
      • Installed tools
      • Accounts
    • Installation & Run
    • Development
      • Environment
        • Game app
        • Server
        • Dashboard
      • Game app code structure
        • Cards creation
        • Card creation by players
        • Deck creation & usage
          • Backend behavior (on deck creation)
          • Operational notes
        • Personalized indicators creation
        • Notifications
        • Users storage in database
        • CacheB requests/Queue
        • NUTS‑3 regions
        • Population
        • Architecture/services — Optimization & refactoring
        • Game mechanics
        • Tutorial mode
        • Solo mode
          • WebSocket
            • Typical WebSocket events
        • Game progress
          • General
          • Actions proposed
        • Score computation
      • Database MCD
      • Server code structure
      • Server communication
        • Library
        • Server endpoints
        • Configuration
      • Identity & Access Management (IAM)
        • Modes: visitor vs identified
        • Authentication overview
          • Frontend (Nuxt 3 + Auth.js)
          • Backend (FastAPI)
          • Calling protected API from the frontend
      • Cloud deployment (production)
    • License
  • Cards game for players
    • Goal of the demonstrator
    • Access the game
    • Requirements
    • How to play?
      • Goal of the game
      • Game types
      • Setup
      • How to play a round
      • Winning a Round
      • Continuing the Game
      • Winning the Game
      • Leaderboard
      • Notes
    • Customization features
    • Statistics
    • Data sources
    • License
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